It’s been a long time since you may have seen an update stumble across the blog of Moving Target Games. Like a hibernating bear, we seem to have come to a grinding halt with the onset of winter, but we’ll hopefully blossom into something much fairer come the season of Spring. And whilst we speak of flowers, nature and spring, let me introduce you to our primary game project:
Firo is the work-in-progress title for our latest primary development from the minds of Matthew Tuxworth and Daniela Hammer who sought to combine a platformer with Daniela’s natural art style. The high concept for the game is as follows:
“Firo is a Co-operative, Puzzle-Platformer game with an Attachment System and a quirky natural aesthetic.”
What do we hope Firo will be? Let’s expand upon the High Concept.
Firstly, Co-operative. Firo shall provide all the systems for a co-operative game and promote it’s necessity in playing through the game. Yet whilst offering the co-operative experience, Firo s
hould be able to be played as a single player game where control over both characters is granted.
Secondly, a Puzzle-Platformer. As opposed to the platformer genre’s primary mechanic of “jumping puzzles”, Firo should focus on providing not just the difficulty of timing and direction, but challenge the player to think about the level and solve the puzzle to continue. These puzzles should challenge both the single character and the co-operative effort.
Thirdly, an Attachment System. In particular, attachments unique to each playable character to create a diversity to a player’s interactions with the world.
And finally, a quirky aesthetic which this game was largely envisioned upon. As a sample of the aesthetic, you may view Daniela Hammer’s poster for Firo which was selected as a Freeplay 2011 finalist for Best Concept Art.
We’re largely open about the development process, but the goal is that information is trickled out so the blog doesn’t go into word recession. For now, just know that we’re doing some work on a little game with the name of Firo and admire the concept art. I know I can be caught staring at it often!




Pingback: Freeplay 2011 Winners | Capsule Computers Pty Ltd - Gaming News, Reviews, Interviews & Competitions